Migrate from Supabase to direct PostgreSQL connection

- Replace @supabase/supabase-js with native pg library
- Rewrite database.js to use PostgreSQL connection pool
- Update server.js with PostgreSQL connection testing
- Create postgres-schema.sql with complete database schema
- Add apply-schema.js script for easy schema deployment
- Update all documentation (README.md, DEPLOYMENT.md, deploy.sh)
- Remove Supabase-specific files and references
- Update db.config.example.js with PostgreSQL format
This commit is contained in:
2025-12-22 12:54:36 +11:00
parent 90cf68327a
commit 0a8ea2b603
234 changed files with 754 additions and 33727 deletions

View File

@@ -1,105 +1,49 @@
const { createClient } = require('@supabase/supabase-js');
const { Pool } = require('pg');
// Import database configuration from external file
// This file (db.config.js) is not committed to git for security
// Use db.config.example.js as a template
const dbConfig = require('./db.config.js');
// Create Supabase client
const supabase = createClient(dbConfig.supabaseUrl, dbConfig.supabaseAnonKey);
// Create PostgreSQL connection pool
const pool = new Pool({
host: dbConfig.HOST,
user: dbConfig.USER,
password: dbConfig.PASSWORD,
database: dbConfig.DB,
port: 5432,
max: dbConfig.pool.max,
min: dbConfig.pool.min,
acquireTimeoutMillis: dbConfig.pool.acquire,
idleTimeoutMillis: dbConfig.pool.idle
});
// Handle pool errors
pool.on('error', (err) => {
console.error('Unexpected error on idle PostgreSQL client', err);
});
// Initialize database schema
async function initializeDatabase() {
try {
console.log('🔄 Initializing Supabase database schema...');
console.log('🔄 Initializing PostgreSQL database schema...');
// Create players table
const { error: playersError } = await supabase.rpc('create_players_table', {});
// Check if tables exist by trying to query them
const result = await pool.query(`
SELECT EXISTS (
SELECT FROM information_schema.tables
WHERE table_schema = 'public'
AND table_name = 'players'
);
`);
// Since we can't run raw SQL directly with the JS client in the same way,
// we'll use Supabase's SQL editor or migrations
// For now, we'll check if tables exist by trying to query them
const { data: playersCheck, error: playersCheckError } = await supabase
.from('players')
.select('id')
.limit(1);
if (playersCheckError && playersCheckError.code === '42P01') {
console.log('⚠️ Tables not found. Please run the following SQL in your Supabase SQL Editor:');
if (!result.rows[0].exists) {
console.log('⚠️ Tables not found. Please run the following SQL in your PostgreSQL database:');
console.log(`
-- Create players table
CREATE TABLE IF NOT EXISTS players (
id BIGSERIAL PRIMARY KEY,
username VARCHAR(50) UNIQUE NOT NULL,
total_wins INT DEFAULT 0,
total_losses INT DEFAULT 0,
total_draws INT DEFAULT 0,
created_at TIMESTAMP WITH TIME ZONE DEFAULT NOW()
);
CREATE INDEX IF NOT EXISTS idx_username ON players(username);
-- Create active sessions table
CREATE TABLE IF NOT EXISTS active_sessions (
session_id VARCHAR(100) PRIMARY KEY,
player_id BIGINT NOT NULL,
username VARCHAR(50) NOT NULL,
connected_at TIMESTAMP WITH TIME ZONE DEFAULT NOW(),
last_heartbeat TIMESTAMP WITH TIME ZONE DEFAULT NOW(),
FOREIGN KEY (player_id) REFERENCES players(id) ON DELETE CASCADE
);
-- Create game state enum type
DO $$ BEGIN
CREATE TYPE game_state_enum AS ENUM ('pending', 'active', 'completed', 'abandoned');
EXCEPTION
WHEN duplicate_object THEN null;
END $$;
-- Create games table
CREATE TABLE IF NOT EXISTS games (
id BIGSERIAL PRIMARY KEY,
player1_id BIGINT NOT NULL,
player2_id BIGINT NOT NULL,
player1_username VARCHAR(50) NOT NULL,
player2_username VARCHAR(50) NOT NULL,
board_size INT DEFAULT 15,
winner_id BIGINT,
game_state game_state_enum DEFAULT 'pending',
started_at TIMESTAMP WITH TIME ZONE DEFAULT NOW(),
completed_at TIMESTAMP WITH TIME ZONE,
FOREIGN KEY (player1_id) REFERENCES players(id),
FOREIGN KEY (player2_id) REFERENCES players(id),
FOREIGN KEY (winner_id) REFERENCES players(id)
);
-- Create game moves table
CREATE TABLE IF NOT EXISTS game_moves (
id BIGSERIAL PRIMARY KEY,
game_id BIGINT NOT NULL,
player_id BIGINT NOT NULL,
row_position INT NOT NULL,
col_position INT NOT NULL,
move_number INT NOT NULL,
created_at TIMESTAMP WITH TIME ZONE DEFAULT NOW(),
FOREIGN KEY (game_id) REFERENCES games(id) ON DELETE CASCADE,
FOREIGN KEY (player_id) REFERENCES players(id)
);
CREATE INDEX IF NOT EXISTS idx_game ON game_moves(game_id);
-- Enable Row Level Security (RLS) - Optional but recommended
ALTER TABLE players ENABLE ROW LEVEL SECURITY;
ALTER TABLE active_sessions ENABLE ROW LEVEL SECURITY;
ALTER TABLE games ENABLE ROW LEVEL SECURITY;
ALTER TABLE game_moves ENABLE ROW LEVEL SECURITY;
-- Create policies to allow all operations (adjust based on your security needs)
CREATE POLICY "Allow all operations on players" ON players FOR ALL USING (true);
CREATE POLICY "Allow all operations on active_sessions" ON active_sessions FOR ALL USING (true);
CREATE POLICY "Allow all operations on games" ON games FOR ALL USING (true);
CREATE POLICY "Allow all operations on game_moves" ON game_moves FOR ALL USING (true);
Run the postgres-schema.sql file in your PostgreSQL database:
psql -h ${dbConfig.HOST} -U ${dbConfig.USER} -d ${dbConfig.DB} -f postgres-schema.sql
`);
throw new Error('Database tables not initialized. Please run the SQL above in Supabase SQL Editor.');
throw new Error('Database tables not initialized. Please run postgres-schema.sql first.');
}
console.log('✅ Database schema verified successfully');
@@ -115,25 +59,22 @@ const db = {
async createPlayer(username) {
try {
// First try to get existing player
const { data: existingPlayer, error: selectError } = await supabase
.from('players')
.select('id')
.eq('username', username)
.single();
const selectResult = await pool.query(
'SELECT id FROM players WHERE username = $1',
[username]
);
if (existingPlayer) {
return existingPlayer.id;
if (selectResult.rows.length > 0) {
return selectResult.rows[0].id;
}
// If not found, create new player
const { data, error } = await supabase
.from('players')
.insert([{ username }])
.select('id')
.single();
const insertResult = await pool.query(
'INSERT INTO players (username) VALUES ($1) RETURNING id',
[username]
);
if (error) throw error;
return data.id;
return insertResult.rows[0].id;
} catch (error) {
console.error('Error creating player:', error);
throw error;
@@ -142,160 +83,120 @@ const db = {
// Get player by username
async getPlayer(username) {
const { data, error } = await supabase
.from('players')
.select('*')
.eq('username', username)
.single();
const result = await pool.query(
'SELECT * FROM players WHERE username = $1',
[username]
);
if (error && error.code !== 'PGRST116') throw error; // PGRST116 = not found
return data;
return result.rows[0] || null;
},
// Get player by ID
async getPlayerById(playerId) {
const { data, error } = await supabase
.from('players')
.select('*')
.eq('id', playerId)
.single();
const result = await pool.query(
'SELECT * FROM players WHERE id = $1',
[playerId]
);
if (error && error.code !== 'PGRST116') throw error;
return data;
return result.rows[0] || null;
},
// Add active session
async addSession(sessionId, playerId, username) {
const { error } = await supabase
.from('active_sessions')
.upsert([{
session_id: sessionId,
player_id: playerId,
username: username,
last_heartbeat: new Date().toISOString()
}], {
onConflict: 'session_id'
});
if (error) throw error;
await pool.query(
`INSERT INTO active_sessions (session_id, player_id, username, last_heartbeat)
VALUES ($1, $2, $3, NOW())
ON CONFLICT (session_id)
DO UPDATE SET last_heartbeat = NOW()`,
[sessionId, playerId, username]
);
},
// Remove session
async removeSession(sessionId) {
const { error } = await supabase
.from('active_sessions')
.delete()
.eq('session_id', sessionId);
if (error) throw error;
await pool.query(
'DELETE FROM active_sessions WHERE session_id = $1',
[sessionId]
);
},
// Get all active players
async getActivePlayers() {
const twoMinutesAgo = new Date(Date.now() - 2 * 60 * 1000).toISOString();
const result = await pool.query(
`SELECT
s.session_id,
s.username,
p.total_wins,
p.total_losses,
p.total_draws
FROM active_sessions s
INNER JOIN players p ON s.player_id = p.id
WHERE s.last_heartbeat > NOW() - INTERVAL '2 minutes'`
);
const { data, error } = await supabase
.from('active_sessions')
.select(`
session_id,
username,
players!inner(total_wins, total_losses, total_draws)
`)
.gt('last_heartbeat', twoMinutesAgo);
if (error) throw error;
// Flatten the response to match the old format
return data.map(row => ({
session_id: row.session_id,
username: row.username,
total_wins: row.players.total_wins,
total_losses: row.players.total_losses,
total_draws: row.players.total_draws
}));
return result.rows;
},
// Create new game
async createGame(player1Id, player2Id, player1Username, player2Username, boardSize) {
const { data, error } = await supabase
.from('games')
.insert([{
player1_id: player1Id,
player2_id: player2Id,
player1_username: player1Username,
player2_username: player2Username,
board_size: boardSize,
game_state: 'active'
}])
.select('id')
.single();
const result = await pool.query(
`INSERT INTO games (player1_id, player2_id, player1_username, player2_username, board_size, game_state)
VALUES ($1, $2, $3, $4, $5, 'active')
RETURNING id`,
[player1Id, player2Id, player1Username, player2Username, boardSize]
);
if (error) throw error;
return data.id;
return result.rows[0].id;
},
// Record move
async recordMove(gameId, playerId, row, col, moveNumber) {
const { error } = await supabase
.from('game_moves')
.insert([{
game_id: gameId,
player_id: playerId,
row_position: row,
col_position: col,
move_number: moveNumber
}]);
if (error) throw error;
await pool.query(
`INSERT INTO game_moves (game_id, player_id, row_position, col_position, move_number)
VALUES ($1, $2, $3, $4, $5)`,
[gameId, playerId, row, col, moveNumber]
);
},
// Complete game
async completeGame(gameId, winnerId) {
// Update game status
const { error: gameError } = await supabase
.from('games')
.update({
game_state: 'completed',
winner_id: winnerId,
completed_at: new Date().toISOString()
})
.eq('id', gameId);
if (gameError) throw gameError;
await pool.query(
`UPDATE games
SET game_state = 'completed', winner_id = $1, completed_at = NOW()
WHERE id = $2`,
[winnerId, gameId]
);
// Update player stats
if (winnerId) {
// Get game details
const { data: game, error: selectError } = await supabase
.from('games')
.select('player1_id, player2_id')
.eq('id', gameId)
.single();
const gameResult = await pool.query(
'SELECT player1_id, player2_id FROM games WHERE id = $1',
[gameId]
);
if (selectError) throw selectError;
if (game) {
if (gameResult.rows.length > 0) {
const game = gameResult.rows[0];
const loserId = game.player1_id === winnerId ? game.player2_id : game.player1_id;
// Update winner
await supabase.rpc('increment_wins', { player_id: winnerId });
await pool.query('SELECT increment_wins($1)', [winnerId]);
// Update loser
await supabase.rpc('increment_losses', { player_id: loserId });
await pool.query('SELECT increment_losses($1)', [loserId]);
}
} else {
// Draw - update both players
const { data: game, error: selectError } = await supabase
.from('games')
.select('player1_id, player2_id')
.eq('id', gameId)
.single();
const gameResult = await pool.query(
'SELECT player1_id, player2_id FROM games WHERE id = $1',
[gameId]
);
if (selectError) throw selectError;
if (game) {
await supabase.rpc('increment_draws', { player_id: game.player1_id });
await supabase.rpc('increment_draws', { player_id: game.player2_id });
if (gameResult.rows.length > 0) {
const game = gameResult.rows[0];
await pool.query('SELECT increment_draws($1)', [game.player1_id]);
await pool.query('SELECT increment_draws($1)', [game.player2_id]);
}
}
},
@@ -303,56 +204,44 @@ const db = {
// Abandon game
async abandonGame(gameId, winnerId) {
// Update game status
const { error: gameError } = await supabase
.from('games')
.update({
game_state: 'abandoned',
winner_id: winnerId,
completed_at: new Date().toISOString()
})
.eq('id', gameId);
if (gameError) throw gameError;
await pool.query(
`UPDATE games
SET game_state = 'abandoned', winner_id = $1, completed_at = NOW()
WHERE id = $2`,
[winnerId, gameId]
);
// Update stats (winner gets win, other player gets loss)
if (winnerId) {
const { data: game, error: selectError } = await supabase
.from('games')
.select('player1_id, player2_id')
.eq('id', gameId)
.single();
const gameResult = await pool.query(
'SELECT player1_id, player2_id FROM games WHERE id = $1',
[gameId]
);
if (selectError) throw selectError;
if (game) {
if (gameResult.rows.length > 0) {
const game = gameResult.rows[0];
const loserId = game.player1_id === winnerId ? game.player2_id : game.player1_id;
await supabase.rpc('increment_wins', { player_id: winnerId });
await supabase.rpc('increment_losses', { player_id: loserId });
await pool.query('SELECT increment_wins($1)', [winnerId]);
await pool.query('SELECT increment_losses($1)', [loserId]);
}
}
},
// Update heartbeat
async updateHeartbeat(sessionId) {
const { error } = await supabase
.from('active_sessions')
.update({ last_heartbeat: new Date().toISOString() })
.eq('session_id', sessionId);
if (error) throw error;
await pool.query(
'UPDATE active_sessions SET last_heartbeat = NOW() WHERE session_id = $1',
[sessionId]
);
},
// Clean up stale sessions
async cleanupStaleSessions() {
const twoMinutesAgo = new Date(Date.now() - 2 * 60 * 1000).toISOString();
const { error } = await supabase
.from('active_sessions')
.delete()
.lt('last_heartbeat', twoMinutesAgo);
if (error) throw error;
await pool.query(
`DELETE FROM active_sessions
WHERE last_heartbeat < NOW() - INTERVAL '2 minutes'`
);
}
};
module.exports = { supabase, initializeDatabase, db };
module.exports = { pool, initializeDatabase, db };