mirror of
https://github.com/DeNNiiInc/Connect-5.git
synced 2026-04-19 13:46:00 +00:00
Merge status message into top controls panel for better UI
This commit is contained in:
13
index.html
13
index.html
@@ -72,6 +72,11 @@
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<span class="player-marker" id="currentPlayer">X</span>
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<span class="player-marker" id="currentPlayer">X</span>
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</div>
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</div>
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</div>
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</div>
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<div class="status-message" id="statusMessage">
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Player X starts the game
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</div>
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<div class="score-display">
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<div class="score-display">
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<div class="score-item">
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<div class="score-item">
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<span class="score-label">Player X</span>
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<span class="score-label">Player X</span>
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@@ -105,10 +110,6 @@
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<div class="board" id="gameBoard"></div>
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<div class="board" id="gameBoard"></div>
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</div>
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</div>
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<div class="status-message" id="statusMessage">
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Player X starts the game
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</div>
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<!-- Multiplayer Panel -->
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<!-- Multiplayer Panel -->
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<div id="multiplayerPanel" class="multiplayer-panel" style="display: none;">
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<div id="multiplayerPanel" class="multiplayer-panel" style="display: none;">
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<div class="player-stats-card">
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<div class="player-stats-card">
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@@ -267,7 +268,7 @@
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const gameControls = document.getElementById('gameControls');
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const gameControls = document.getElementById('gameControls');
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const multiplayerPanel = document.getElementById('multiplayerPanel');
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const multiplayerPanel = document.getElementById('multiplayerPanel');
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const boardWrapper = document.querySelector('.board-wrapper');
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const boardWrapper = document.querySelector('.board-wrapper');
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const statusMessage = document.getElementById('statusMessage');
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// statusMessage is now inside gameControls, so we don't need to toggle it separately
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if (mode === 'local') {
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if (mode === 'local') {
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localBtn.classList.add('active');
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localBtn.classList.add('active');
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@@ -275,7 +276,6 @@
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gameControls.style.display = 'grid';
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gameControls.style.display = 'grid';
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multiplayerPanel.style.display = 'none';
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multiplayerPanel.style.display = 'none';
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boardWrapper.style.display = 'flex';
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boardWrapper.style.display = 'flex';
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statusMessage.style.display = 'block';
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// Reset to local mode
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// Reset to local mode
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if (window.multiplayerClient) {
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if (window.multiplayerClient) {
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@@ -293,7 +293,6 @@
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gameControls.style.display = 'none';
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gameControls.style.display = 'none';
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multiplayerPanel.style.display = 'block';
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multiplayerPanel.style.display = 'block';
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boardWrapper.style.display = 'none';
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boardWrapper.style.display = 'none';
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statusMessage.style.display = 'none';
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// Initialize multiplayer if not already
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// Initialize multiplayer if not already
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if (!window.multiplayerClient) {
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if (!window.multiplayerClient) {
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19
styles.css
19
styles.css
@@ -435,13 +435,26 @@ body {
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/* Status Message */
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/* Status Message */
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.status-message {
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.status-message {
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text-align: center;
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text-align: center;
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padding: 1.5rem;
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padding: 1rem;
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background: var(--bg-secondary);
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background: var(--bg-tertiary);
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border-radius: 12px;
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border-radius: 12px;
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border: 1px solid var(--border-light);
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border: 1px solid var(--border-light);
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color: var(--text-secondary);
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color: var(--text-secondary);
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font-weight: 600;
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font-weight: 600;
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font-size: 1.1rem;
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font-size: 1rem;
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width: 100%;
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}
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.status-message.success {
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border-color: var(--success);
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color: var(--success);
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background: rgba(16, 185, 129, 0.1);
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}
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.status-message.info {
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border-color: var(--accent-secondary);
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color: var(--accent-secondary);
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background: rgba(56, 189, 248, 0.1);
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}
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}
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/* Victory Overlay */
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/* Victory Overlay */
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