Redesign status bar to split Turn Info (left) and Player Identity (right)

This commit is contained in:
2025-12-21 20:15:46 +11:00
parent 91535dc8fc
commit acf32d0418
3 changed files with 111 additions and 63 deletions

View File

@@ -357,7 +357,7 @@ class MultiplayerClient {
document.getElementById('multiplayerPanel').style.display = 'none';
document.getElementById('gameControls').style.display = 'grid';
document.querySelector('.board-wrapper').style.display = 'flex';
// status container is part of gameControls now
// Status bar is part of gameControls
// Set board size
document.querySelectorAll('.size-btn').forEach(btn => {
@@ -370,32 +370,40 @@ class MultiplayerClient {
this.game.gameActive = true;
this.game.initializeBoard();
// Update current player display to show "YOU ARE X/O"
const currentPlayerDisplay = document.getElementById('currentPlayer');
const turnLabel = document.getElementById('turnLabel');
currentPlayerDisplay.textContent = this.mySymbol;
turnLabel.textContent = `You are:`;
// Update player identity display (Right Side)
const identitySection = document.getElementById('playerIdentitySection');
const identityMarker = document.getElementById('playerIdentity');
// Update player display colors based on symbol
const playerDisplay = document.querySelector('.player-display');
if (this.mySymbol === 'O') {
playerDisplay.style.borderColor = 'hsl(195, 70%, 55%)';
currentPlayerDisplay.style.color = 'hsl(195, 70%, 55%)';
} else {
playerDisplay.style.borderColor = 'hsl(270, 70%, 60%)';
currentPlayerDisplay.style.color = 'hsl(270, 70%, 60%)';
if (identitySection && identityMarker) {
identitySection.style.display = 'flex';
identityMarker.textContent = this.mySymbol;
// Set color for identity marker
if (this.mySymbol === 'O') {
identityMarker.style.color = 'hsl(195, 70%, 55%)';
identityMarker.parentElement.style.borderColor = 'hsl(195, 70%, 55%)';
} else {
identityMarker.style.color = 'hsl(270, 70%, 60%)';
identityMarker.parentElement.style.borderColor = 'hsl(270, 70%, 60%)';
}
}
// Update status
const statusText = document.getElementById('statusMessage'); // This is the status-text element
const statusContainer = statusText.parentElement; // This is the status-container element
// Ensure Turn label is correct (Left Side)
const turnLabel = document.getElementById('turnLabel');
if (turnLabel) turnLabel.textContent = 'Current Turn:';
// Set initial color for Current Turn display (will be updated by game.js but good to init)
const currentPlayerDisplay = document.getElementById('currentPlayer');
// Update status text (Left Side generic message)
const statusMessage = document.getElementById('statusMessage');
if (this.myTurn) {
statusText.textContent = `🎮 VS ${this.opponent} | YOUR TURN - You're playing as ${this.mySymbol}`;
statusContainer.className = 'status-container success';
statusMessage.textContent = `VS ${this.opponent} | YOUR TURN`;
statusMessage.className = 'status-text-small success';
} else {
statusText.textContent = `🎮 VS ${this.opponent} | Waiting for ${this.opponent} to move - You're playing as ${this.mySymbol}`;
statusContainer.className = 'status-container info';
statusMessage.textContent = `VS ${this.opponent} | Waiting for opponent`;
statusMessage.className = 'status-text-small info';
}
console.log(`✅ Game started! You are ${this.mySymbol}, ${this.myTurn ? 'your turn' : 'waiting'}`);
@@ -420,8 +428,11 @@ class MultiplayerClient {
this.myTurn = false;
if (!data.gameOver) {
const status = document.getElementById('statusMessage');
status.textContent = `Playing against ${this.opponent} - Waiting for opponent...`;
const statusMessage = document.getElementById('statusMessage');
if (statusMessage) {
statusMessage.textContent = `Playing against ${this.opponent} - Waiting for opponent...`;
statusMessage.className = 'status-text-small info';
}
}
} else {
this.showMessage(data.error, 'error');
@@ -432,6 +443,13 @@ class MultiplayerClient {
handleOpponentMove(data) {
// Place opponent's piece on board
this.game.currentPlayer = data.symbol;
// Update turn indicator immediately to show X or O
const currentPlayerDisplay = document.getElementById('currentPlayer');
if (currentPlayerDisplay) {
currentPlayerDisplay.textContent = data.symbol;
}
const cellIndex = data.row * this.game.boardSize + data.col;
const cell = this.game.boardElement.children[cellIndex];
@@ -444,8 +462,11 @@ class MultiplayerClient {
this.myTurn = true;
this.game.currentPlayer = this.mySymbol;
const status = document.getElementById('statusMessage');
status.textContent = `Playing against ${this.opponent} - Your turn (${this.mySymbol})`;
const statusMessage = document.getElementById('statusMessage');
if (statusMessage) {
statusMessage.textContent = `Playing against ${this.opponent} - Your turn`;
statusMessage.className = 'status-text-small success';
}
}
// Handle game ended
@@ -497,7 +518,12 @@ class MultiplayerClient {
this.isMultiplayer = false;
this.currentGameId = null;
document.getElementById('multiplayerPanel').style.display = 'block';
document.getElementById('gameControls').style.display = 'block';
document.getElementById('gameControls').style.display = 'block'; // Or grid/none depending on logic, but block/grid usually toggled by logic
// Hide identity section in local play
const identitySection = document.getElementById('playerIdentitySection');
if (identitySection) identitySection.style.display = 'none';
this.socket.emit('request_active_players');
}
@@ -506,10 +532,7 @@ class MultiplayerClient {
const messageEl = document.getElementById('statusMessage');
if (messageEl) {
messageEl.textContent = text;
// Apply class to the container, not the text element
if (messageEl.parentElement.classList.contains('status-container')) {
messageEl.parentElement.className = `status-container ${type}`;
}
messageEl.className = `status-text-small ${type}`;
}
}
}