8b275de519
CRITICAL FIX: Resolve race condition in socket listener setup
...
- Set up all socket listeners BEFORE connection completes
- Remove nested 'connect' listener that caused race condition
- Add comprehensive logging for registration flow
- Update all listeners to use socket parameter
- Fix window.multiplayerClient reference in retry link
This fixes the 'Registering...' stuck state issue.
2025-12-13 21:35:47 +11:00
831aa0856d
Add debug logging and fix registerPlayer UI feedback
2025-12-13 20:55:30 +11:00
b57611f0c4
Fix variable scope: Ensure global access to game and multiplayer client
2025-12-13 20:34:07 +11:00
dbc3f40019
Fix Join Multiplayer race condition: Save username before socket ready
2025-12-13 20:18:44 +11:00
0739ab6257
Improve UX: Prompt for username immediately in multiplayer
2025-12-13 20:17:23 +11:00
2d34ceb8bd
Fix production connection: Remove bad proxies, add UI feedback
2025-12-13 20:13:29 +11:00
d959102db3
Fix multiplayer connection: Add redundant proxies and Socket.io CDN
2025-12-13 19:54:13 +11:00
858a5e52d4
Fix: Use dynamic server URL for Socket.io connection (production fix)
2025-12-13 19:21:29 +11:00
e06ab2457d
Fix auto-login loading players bug
2025-12-13 15:06:18 +11:00
a7f3bf9b9e
Add localStorage username persistence for auto-login
2025-12-13 15:02:30 +11:00
9465409b2f
Add complete multiplayer system with real-time gameplay, challenge system, and 50x50 board option
2025-12-13 14:59:44 +11:00