Files
Connect-5/server.js

123 lines
4.0 KiB
JavaScript

const express = require('express');
const http = require('http');
const socketIO = require('socket.io');
const cors = require('cors');
const path = require('path');
const { initializeDatabase, db } = require('./database');
const GameManager = require('./gameManager');
const app = express();
const server = http.createServer(app);
const io = socketIO(server, {
cors: {
origin: "*",
methods: ["GET", "POST"]
}
});
const PORT = process.env.PORT || 3000;
// Middleware
app.use(cors());
app.use(express.json());
app.use(express.static(path.join(__dirname)));
// Serve index.html for root route
app.get('/', (req, res) => {
res.sendFile(path.join(__dirname, 'index.html'));
});
// Initialize game manager
const gameManager = new GameManager(io, db);
// Socket.io connection handling
io.on('connection', (socket) => {
console.log(`✅ Player connected: ${socket.id}`);
// Player registration
socket.on('register_player', async (data) => {
const result = await gameManager.registerPlayer(socket, data.username);
socket.emit('registration_result', result);
});
// Send challenge
socket.on('send_challenge', async (data) => {
const result = await gameManager.sendChallenge(socket, data.targetUsername, data.boardSize);
socket.emit('challenge_result', result);
});
// Accept challenge
socket.on('accept_challenge', async (data) => {
const result = await gameManager.acceptChallenge(socket, data.challengeId);
if (result.success) {
socket.emit('challenge_accepted', result);
} else {
socket.emit('challenge_error', result);
}
});
// Decline challenge
socket.on('decline_challenge', (data) => {
gameManager.declineChallenge(socket, data.challengeId);
});
// Make move
socket.on('make_move', async (data) => {
const result = await gameManager.handleMove(socket, data);
socket.emit('move_result', result);
});
// Heartbeat to keep session alive
socket.on('heartbeat', async () => {
await gameManager.heartbeat(socket);
});
// Request active players
socket.on('request_active_players', async () => {
const activePlayers = await db.getActivePlayers();
socket.emit('active_players_update', activePlayers);
});
// Disconnect
socket.on('disconnect', async () => {
console.log(`❌ Player disconnected: ${socket.id}`);
await gameManager.handleDisconnect(socket);
});
});
// Cleanup stale sessions periodically
setInterval(async () => {
await db.cleanupStaleSessions();
}, 60000); // Every minute
// Error handling
process.on('unhandledRejection', (error) => {
console.error('Unhandled promise rejection:', error);
});
// Initialize database and start server
async function startServer() {
try {
await initializeDatabase();
server.listen(PORT, () => {
console.log('');
console.log('═══════════════════════════════════════════════════');
console.log('🎮 Connect-5 Multiplayer Server');
console.log('═══════════════════════════════════════════════════');
console.log(`🌐 Server running on port ${PORT}`);
console.log(`📡 WebSocket server ready`);
console.log(`🗄️ Database connected`);
console.log('');
console.log(`🎯 Open your browser to: http://localhost:${PORT}`);
console.log('═══════════════════════════════════════════════════');
console.log('');
});
} catch (error) {
console.error('Failed to start server:', error);
process.exit(1);
}
}
startServer();