Add complete multiplayer system with real-time gameplay, challenge system, and 50x50 board option

This commit is contained in:
2025-12-13 14:59:44 +11:00
parent 57f350274e
commit 9465409b2f
1532 changed files with 225509 additions and 19 deletions

9
node_modules/engine.io-parser/build/esm/index.d.ts generated vendored Normal file
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import { encodePacket } from "./encodePacket.js";
import { decodePacket } from "./decodePacket.js";
import { Packet, PacketType, RawData, BinaryType } from "./commons.js";
declare const encodePayload: (packets: Packet[], callback: (encodedPayload: string) => void) => void;
declare const decodePayload: (encodedPayload: string, binaryType?: BinaryType) => Packet[];
export declare function createPacketEncoderStream(): any;
export declare function createPacketDecoderStream(maxPayload: number, binaryType: BinaryType): any;
export declare const protocol = 4;
export { encodePacket, encodePayload, decodePacket, decodePayload, Packet, PacketType, RawData, BinaryType, };