mirror of
https://github.com/DeNNiiInc/Connect-5.git
synced 2026-04-18 03:06:01 +00:00
- Added @supabase/supabase-js client library - Rewrote database.js to use Supabase API - Updated server.js health check for Supabase - Updated db.config.example.js with Supabase format - Created comprehensive SUPABASE_SETUP.md guide - Added SQL schema files for easy deployment - Updated README_DB_CONFIG.md for Supabase Benefits: - Managed PostgreSQL database - Built-in Row Level Security - Real-time capabilities - Easy monitoring via dashboard - Free tier for development
213 lines
7.5 KiB
JavaScript
213 lines
7.5 KiB
JavaScript
const express = require('express');
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const http = require('http');
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const socketIO = require('socket.io');
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const cors = require('cors');
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const path = require('path');
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const { initializeDatabase, db, supabase } = require('./database');
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const GameManager = require('./gameManager');
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const app = express();
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const server = http.createServer(app);
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const io = socketIO(server, {
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cors: {
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origin: "*",
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methods: ["GET", "POST"]
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}
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});
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const PORT = process.env.PORT || 3000;
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// Middleware
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app.use(cors());
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app.use(express.json());
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app.use(express.static(path.join(__dirname)));
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// Serve index.html for root route
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app.get('/', (req, res) => {
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res.sendFile(path.join(__dirname, 'index.html'));
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});
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// Database health check endpoint with detailed diagnostics
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app.get('/api/db-status', async (req, res) => {
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const startTime = Date.now();
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const dbConfig = require('./db.config.js');
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let status = {
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connected: false,
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latency: 0,
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writeCapable: false,
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timestamp: new Date().toISOString(),
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error: null,
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// Additional diagnostic info for testing phase
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supabaseUrl: dbConfig.supabaseUrl || 'unknown',
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database: 'Supabase PostgreSQL',
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connectionType: 'Supabase Client'
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};
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try {
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console.log(`[DB-STATUS] Testing Supabase connection to ${status.supabaseUrl}...`);
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// Test connection with a simple query
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const { data, error } = await supabase
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.from('players')
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.select('id')
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.limit(1);
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const latency = Date.now() - startTime;
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if (!error || error.code === 'PGRST116') { // PGRST116 = no rows found (table exists but empty)
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status.connected = true;
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status.latency = latency;
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console.log(`[DB-STATUS] ✅ Connection successful (${latency}ms)`);
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// Test write capability
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try {
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console.log(`[DB-STATUS] Testing write capability...`);
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// Try to insert a test record
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const testUsername = `_test_${Date.now()}`;
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const { data: insertData, error: insertError } = await supabase
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.from('players')
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.insert([{ username: testUsername }])
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.select('id')
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.single();
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if (!insertError && insertData) {
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// Clean up test record
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await supabase
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.from('players')
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.delete()
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.eq('id', insertData.id);
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status.writeCapable = true;
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console.log(`[DB-STATUS] ✅ Write test successful`);
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} else {
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throw insertError;
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}
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} catch (writeError) {
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console.error(`[DB-STATUS] ❌ Write test failed:`, writeError.message);
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status.writeCapable = false;
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status.error = `Write test failed: ${writeError.message}`;
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}
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} else {
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throw error;
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}
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} catch (error) {
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console.error(`[DB-STATUS] ❌ Connection failed:`, error.message);
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console.error(`[DB-STATUS] Error details:`, error);
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status.connected = false;
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status.latency = Date.now() - startTime;
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// Provide more detailed error messages
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let errorMessage = error.message;
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if (error.code === '42P01') {
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errorMessage = `Table 'players' does not exist. Please run the SQL schema in Supabase SQL Editor.`;
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} else if (error.message && error.message.includes('Invalid API key')) {
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errorMessage = `Invalid Supabase API key. Check your db.config.js file.`;
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} else if (error.message && error.message.includes('fetch')) {
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errorMessage = `Cannot reach Supabase. Check your supabaseUrl in db.config.js.`;
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}
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status.error = errorMessage;
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}
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res.json(status);
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});
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// Initialize game manager
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const gameManager = new GameManager(io, db);
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// Socket.io connection handling
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io.on('connection', (socket) => {
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console.log(`✅ Player connected: ${socket.id}`);
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// Player registration
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socket.on('register_player', async (data) => {
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console.log('📝 Registration request from', socket.id, 'username:', data.username);
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const result = await gameManager.registerPlayer(socket, data.username);
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console.log('📝 Registration result:', result);
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socket.emit('registration_result', result);
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});
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// Send challenge
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socket.on('send_challenge', async (data) => {
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const result = await gameManager.sendChallenge(socket, data.targetUsername, data.boardSize);
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socket.emit('challenge_result', result);
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});
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// Accept challenge
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socket.on('accept_challenge', async (data) => {
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const result = await gameManager.acceptChallenge(socket, data.challengeId);
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if (result.success) {
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socket.emit('challenge_accepted', result);
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} else {
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socket.emit('challenge_error', result);
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}
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});
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// Decline challenge
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socket.on('decline_challenge', (data) => {
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gameManager.declineChallenge(socket, data.challengeId);
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});
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// Make move
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socket.on('make_move', async (data) => {
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const result = await gameManager.handleMove(socket, data);
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socket.emit('move_result', result);
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});
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// Heartbeat to keep session alive
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socket.on('heartbeat', async () => {
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await gameManager.heartbeat(socket);
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});
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// Request active players
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socket.on('request_active_players', async () => {
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const activePlayers = await db.getActivePlayers();
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socket.emit('active_players_update', activePlayers);
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});
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// Disconnect
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socket.on('disconnect', async () => {
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console.log(`❌ Player disconnected: ${socket.id}`);
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await gameManager.handleDisconnect(socket);
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});
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});
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// Cleanup stale sessions periodically
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setInterval(async () => {
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await db.cleanupStaleSessions();
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}, 60000); // Every minute
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// Error handling
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process.on('unhandledRejection', (error) => {
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console.error('Unhandled promise rejection:', error);
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});
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// Initialize database and start server
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async function startServer() {
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try {
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await initializeDatabase();
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server.listen(PORT, () => {
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console.log('');
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console.log('═══════════════════════════════════════════════════');
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console.log('🎮 Connect-5 Multiplayer Server');
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console.log('═══════════════════════════════════════════════════');
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console.log(`🌐 Server running on port ${PORT}`);
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console.log(`📡 WebSocket server ready`);
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console.log(`🗄️ Database connected`);
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console.log('');
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console.log(`🎯 Open your browser to: http://localhost:${PORT}`);
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console.log('═══════════════════════════════════════════════════');
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console.log('');
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});
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} catch (error) {
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console.error('Failed to start server:', error);
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process.exit(1);
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}
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}
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startServer();
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