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Client-side (multiplayer.js): - Add socket listeners for rematch events - Update startMultiplayerGame to show surrender button and track opponent ID - Update handleGameEnded to show game-over modal with stats - Add handleRematchRequest method - Add global helper functions for rematch acceptance/decline Server-side (gameManager.js): - Add rematches Map to track rematch requests - Add handleSurrender method - Add sendRematch, acceptRematch, declineRematch methods - Handle surrender stats updates and game cleanup Server (server.js): - Add socket listeners for: surrender, send_rematch, accept_rematch, decline_rematch Features now fully functional: - Players can surrender during active games - Players can request rematches after games end - Opponents receive rematch notifications - Game-over modal shows stats and rematch option
24 KiB
24 KiB